Uses of Package
idlab.colonyops.model.entities.inventory
Packages that use idlab.colonyops.model.entities.inventory
Package
Description
Core data types shared between the ColonyOps game backend and a colony's player-provided
logic service.
The actions a squad member can perform on a given turn, and the orbital call-in commands
available through
CallInFromOrbitAction.The entities that can occupy a tile on a planet during a mission.
Gear and resources carried by a
SquadMember: the
weapon and consumable slots, and the resource crate used to carry extracted resources back to
a collection point.The bonuses and unlocks a colony can gain from the economic and military tech trees.
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Classes in idlab.colonyops.model.entities.inventory used by idlab.colonyops.modelClassDescriptionA raw resource type extracted during planetary missions and added to a colony's persistent resource pool.
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Classes in idlab.colonyops.model.entities.inventory used by idlab.colonyops.model.actionsClassDescriptionA raw resource type extracted during planetary missions and added to a colony's persistent resource pool.
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Classes in idlab.colonyops.model.entities.inventory used by idlab.colonyops.model.entitiesClassDescriptionAn active consumable effect on a
SquadMember.A squad member's container for carrying extracted resources back to a collection point.A raw resource type extracted during planetary missions and added to a colony's persistent resource pool.A weapon held in a squad member's weapon slot. -
Classes in idlab.colonyops.model.entities.inventory used by idlab.colonyops.model.entities.inventoryClassDescriptionA type of consumable, deployed onto a squad member via an orbital call-in.A raw resource type extracted during planetary missions and added to a colony's persistent resource pool.A weapon behaviour profile, unlockable via the military tech tree (
UnlockWeaponType). -
Classes in idlab.colonyops.model.entities.inventory used by idlab.colonyops.model.techtreeClassDescriptionA type of consumable, deployed onto a squad member via an orbital call-in.A raw resource type extracted during planetary missions and added to a colony's persistent resource pool.A weapon behaviour profile, unlockable via the military tech tree (
UnlockWeaponType).