Package idlab.colonyops.model.techtree


package idlab.colonyops.model.techtree
The bonuses and unlocks a colony can gain from the economic and military tech trees.

Each research tree is a root node with branching paths ending in leaf nodes; a colony progresses along the path chosen via ResearchTargets, unlocking nodes up to a depth derived from the corresponding colony stat (Economy Size or Military Might). Every unlocked node contributes one or more TechEffects, which are reported to the player's logic service as MissionControl.activeEffects() so it can adapt its tactics to the colony's current capabilities.