Interface ActionOutcome

All Known Implementing Classes:
AirliftCallInOutcome, Applied, AttackOutcome, ConsumableDeployCallInOutcome, ConsumableEffectOutcome, DropOffResourceOutcome, ExtractResourceOutcome, GameOverActionOutcome, IonStrikeCallInOutcome, LargeDepositFoundOutcome, LootOutcome, ResourceDropOffCallInOutcome, SquadMemberDespawnedOutcome, SquadMemberSpawnedOutcome, TurretDeployCallInOutcome

The result of an action reported in a MissionEvent, such as how much damage was dealt or which resources were extracted. Each subtype describes the outcome of one kind of action or happening.

Serialized with a type discriminator field identifying the concrete subtype.