Interface TechEffect

All Known Implementing Classes:
AutoSpawnTurretOnLargeDeposit, ConsumableDurationBonus, IonStrikeDamageBonus, JetpackSpeedBonus, LargeDepositTypeBias, MaxTurretsBonus, OrbitStrikeRangeBonus, ReduceInterceptionChance, ReduceOrbitCallInCooldown, ReduceResourceScanCooldown, ResourceCrateCapacityBonus, ResourceExtractionMultiplier, SquadMemberArmourBonus, SquadMemberHealthMultiplier, ThermalScannerBonus, TurretHealthBonus, UnlockOrbitCallIn, UnlockWeaponType, WeaponDamageMultiplier, WeaponRangeBonus

public interface TechEffect
An effect granted by an unlocked tech tree node. A colony's currently active effects are reported in MissionControl.activeEffects().

Serialized with a type discriminator field identifying the concrete subtype.