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Game reference

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This page is generated from the game server's source code and lists the current balance values. These values are subject to change as we balance the game throughout the course. See the Game manual for an explanation of the mechanics.

Unless stated otherwise, the values below are base values: research in the tech trees modifies many of them (see Tech effects). Distances are Chebyshev distances in tiles, durations and cooldowns are expressed in turns.

Squad member

Stat Base value Modified by
Health points 65 SquadMemberHealthMultiplier
Armour rating 0 SquadMemberArmourBonus
Resource crate capacity 250 ResourceCrateCapacityBonus
Vision range 1 (max 3) ThermalScannerBonus
Movement range 1 Jetpack consumable (see Consumables)
Corpse despawn time 20 –

Weapons

New squad members are equipped with the best unlocked weapon (Energy Sword > Plasma Rifle > Laser Pistol).

Weapon Damage Range Uses Unlocked by
LASER_PISTOL 10 1 33 military-root
PLASMA_RIFLE 30 1 90 assault-3b
ENERGY_SWORD 50 0 unlimited assault-3a

Damage is modified by WeaponDamageMultiplier, range by WeaponRangeBonus.

Consumables

Consumable Duration Effect while active Unlocked by
JETPACK 3 Movement range 2 tiles per turn (max 4 with JetpackSpeedBonus) colony-1
MAGMA_BORE 3 Extraction ×2 (20 per turn) mining-1
MEDIC_KIT 1 Heals 25 % of max HP per turn defence-5a
AMMO_PACK 1 Restores 25 % of the weapon's max uses per turn assault-4b

Durations are extended by ConsumableDurationBonus.

Orbital call-ins

Every call-in starts with a cooldown of 30 turns, reduced by ReduceOrbitCallInCooldown.

Command Unlocked by Cooldown reductions
DEPLOY_REINFORCEMENT trunk-2 defence-5b (−18), defence-leaf-rapid-reinforcement (−10)
PERFORM_ION_STRIKE tactics-3a tactics-5a (−8)
AIRLIFT_RESOURCES trunk-eco-1 logistics-3 (−10), colony-6b (−10)
DEPLOY_JETPACK colony-1 –
DEPLOY_MAGMA_BORE mining-1 –
DEPLOY_MEDIC_KIT defence-5a –
DEPLOY_AMMO_PACK assault-4b –
DEPLOY_TURRET trunk-1 tactics-5b (−8)
DEPLOY_RESOURCE_DROP_OFF logistics-5a, colony-4b logistics-6a (−15), logistics-leaf-rapid-airlift (−10), colony-leaf-crate-mastery (−10)

Ion strike

Stat Base value Modified by
Damage per entity hit 100 IonStrikeDamageBonus
Blast radius 0 (caller's tile only) OrbitStrikeRangeBonus

Turrets, hostile organisms & structures

Turret

Stat Base value Modified by
Health points 100 TurretHealthBonus
Damage 20 –
Range 1 –
Max. active turrets 3 MaxTurretsBonus

Hostile organism

Each organism's stats are rolled uniformly within these ranges when the planet is generated.

Stat Range
Health points 20 – 180
Damage 5 – 60
Range 0 – 1

Resource drop-off point

Stat Value
Health points 150

Resources & scanning

Stat Value Modified by
Extraction per turn 10 Magma Bore (see Consumables)
Normal deposit quantity 20 – 250 –
Large deposit quantity 800 – 2000 –
Resource scan cooldown 100 ReduceResourceScanCooldown
Large deposit resource type Weighted random, every type starts at weight 1 LargeDepositTypeBias
Communication interception chance 40 % ReduceInterceptionChance

Mission

Parameter Value
Turn limit 1200
Findable large deposits per mission 20

Tech effects

Research nodes grant one effect each. Effects of the same kind stack: bonuses and reductions add up, multipliers multiply.

Effect Description Found in
UnlockWeaponType New squad members are equipped with this weapon type (if it is the best one unlocked). military-root, assault-3a, assault-3b
WeaponDamageMultiplier Multiplies the damage of the given weapon type. assault-1, assault-4a, tactics-leaf-blade-lethality, tactics-leaf-extended-range, defence-3
WeaponRangeBonus Adds to the range of the given weapon type. assault-5b
UnlockOrbitCallIn Makes the given orbital call-in available. trunk-1, trunk-2, assault-4b, defence-5a, tactics-3a, trunk-eco-1, mining-1, logistics-5a, colony-1, colony-4b
ReduceOrbitCallInCooldown Reduces the cooldown of the given orbital call-in (minimum 0). defence-5b, defence-leaf-rapid-reinforcement, tactics-5a, tactics-5b, logistics-3, logistics-6a, logistics-leaf-rapid-airlift, colony-6b, colony-leaf-crate-mastery
IonStrikeDamageBonus Adds to the ion strike damage. tactics-6a
OrbitStrikeRangeBonus Increases the ion strike blast radius (1 = 3×3 area). tactics-4a, assault-leaf-ion-mastery
SquadMemberHealthMultiplier Multiplies the max HP of squad members. assault-6a, defence-1, defence-leaf-extended-medkit, defence-6b
SquadMemberArmourBonus Adds to the armour rating of squad members. assault-2, assault-5a, defence-2, defence-7a, defence-7b
ConsumableDurationBonus Extends the duration of the given consumable. assault-6b, defence-6a, mining-2, colony-6a, colony-5b
ResourceCrateCapacityBonus Adds to the resource crate capacity of squad members. economic-root, logistics-1, logistics-2, logistics-4a
ResourceExtractionMultiplier Multiplies the extraction of the given resource type. mining-4a, mining-6a, mining-leaf-water-mastery, mining-4b, mining-6b, mining-leaf-industrial-scale, mining-4c, mining-6c, mining-leaf-artifact-mastery
ReduceResourceScanCooldown Reduces the cooldown of the orbital resource scan. trunk-eco-2, mining-3, logistics-4b, logistics-6b
LargeDepositTypeBias Adds weight to the given resource type when a large deposit is discovered. mining-5a, mining-5b, mining-5c
ReduceInterceptionChance Reduces the chance (in percentage points) that rivals intercept your communications. tactics-1, tactics-2, logistics-5b, logistics-leaf-survey-mastery
ThermalScannerBonus Adds to the vision range of squad members (capped at 3). colony-2, colony-4a
JetpackSpeedBonus Adds to the Jetpack movement range (capped at 4). colony-3, colony-5a, colony-leaf-field-ops
TurretHealthBonus Adds to the HP of deployed turrets. tactics-3b, tactics-6b
MaxTurretsBonus Raises the number of turrets that can be active at once. tactics-4b
AutoSpawnTurretOnLargeDeposit A turret is deployed automatically at each large deposit your scan discovers (if below the turret cap). assault-leaf-turret-mastery

Military Research

Tree id military. Use one of these leaf ids as research target in GET /strategy:

Leaf id Name Branch Path length
tactics-leaf-blade-lethality Death-Blow Mastery Arm — Blade Mastery 10
tactics-leaf-extended-range Dead-Eye Sharpshooter Programme Arm — Marksmanship 10
defence-leaf-extended-medkit Combat Medic Mastery Arm — Medic Mastery 10
defence-leaf-rapid-reinforcement Instant Deployment Protocol Arm — Reinforcement Mastery 10
assault-leaf-ion-mastery Ion Annihilation Protocol Arm — Ion Strike Mastery 10
assault-leaf-turret-mastery Autonomous Perimeter Defence Arm — Turret Mastery 10
Research path to tactics-leaf-blade-lethality
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. assault-1 Weapons Drill Programme: LASER_PISTOL dmg x1.15 (?)
  5. assault-2 Field Combat Armour: Armour +8 (?)
  6. assault-3a Blade Mastery: Unlock weapon: ENERGY_SWORD (?)
  7. assault-4a Precision Strikes: ENERGY_SWORD dmg x1.5 (?)
  8. assault-5a Close-Quarters Armour: Armour +10 (?)
  9. assault-6a Blade Conditioning: HP x1.15 (?)
  10. tactics-leaf-blade-lethality Death-Blow Mastery: ENERGY_SWORD dmg x1.3 (?)
Research path to tactics-leaf-extended-range
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. assault-1 Weapons Drill Programme: LASER_PISTOL dmg x1.15 (?)
  5. assault-2 Field Combat Armour: Armour +8 (?)
  6. assault-3b Plasma Weapons Programme: Unlock weapon: PLASMA_RIFLE (?)
  7. assault-4b Ammo Resupply Network: Unlock call-in: DEPLOY_AMMO_PACK (?)
  8. assault-5b Plasma Rifle Optics: PLASMA_RIFLE range +1 (?)
  9. assault-6b Improved Logistics: AMMO_PACK duration +3 turns (?)
  10. tactics-leaf-extended-range Dead-Eye Sharpshooter Programme: PLASMA_RIFLE dmg x1.5 (?)
Research path to defence-leaf-extended-medkit
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. defence-1 Combat Conditioning: HP x1.2 (?)
  5. defence-2 Composite Armour: Armour +10 (?)
  6. defence-3 Hollow-Point Stopping Power: LASER_PISTOL dmg x1.25 (?)
  7. defence-5a Medic Kit Deployment: Unlock call-in: DEPLOY_MEDIC_KIT (?)
  8. defence-6a Extended Medic Protocols: MEDIC_KIT duration +3 turns (?)
  9. defence-7a Hardened Armour Mk II: Armour +15 (?)
  10. defence-leaf-extended-medkit Combat Medic Mastery: HP x1.2 (?)
Research path to defence-leaf-rapid-reinforcement
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. defence-1 Combat Conditioning: HP x1.2 (?)
  5. defence-2 Composite Armour: Armour +10 (?)
  6. defence-3 Hollow-Point Stopping Power: LASER_PISTOL dmg x1.25 (?)
  7. defence-5b Priority Extraction Training: Cooldown -18 turns: DEPLOY_REINFORCEMENT (?)
  8. defence-6b Veteran Replacement Corps: HP x1.2 (?)
  9. defence-7b Reinforced Combat Plating: Armour +15 (?)
  10. defence-leaf-rapid-reinforcement Instant Deployment Protocol: Cooldown -10 turns: DEPLOY_REINFORCEMENT (?)
Research path to assault-leaf-ion-mastery
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. tactics-1 Covert Operations Doctrine: Interception chance -15 % (?)
  5. tactics-2 Signals Intelligence Network: Interception chance -20 % (?)
  6. tactics-3a Ion Strike Protocol: Unlock call-in: PERFORM_ION_STRIKE (?)
  7. tactics-4a Wide-Area Detonation: Ion strike radius +1 (?)
  8. tactics-5a Precision Targeting Array: Cooldown -8 turns: PERFORM_ION_STRIKE (?)
  9. tactics-6a Saturation Bombardment: Ion strike damage +30 (?)
  10. assault-leaf-ion-mastery Ion Annihilation Protocol: Ion strike radius +1 (?)
Research path to assault-leaf-turret-mastery
  1. military-root Basic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)
  2. trunk-1 Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)
  3. trunk-2 Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)
  4. tactics-1 Covert Operations Doctrine: Interception chance -15 % (?)
  5. tactics-2 Signals Intelligence Network: Interception chance -20 % (?)
  6. tactics-3b Turret Hardening: Turret HP +50 (?)
  7. tactics-4b Dual Turret Network: Max turrets +1 (?)
  8. tactics-5b Rapid Turret Deployment: Cooldown -8 turns: DEPLOY_TURRET (?)
  9. tactics-6b Reinforced Turret Armour Mk II: Turret HP +75 (?)
  10. assault-leaf-turret-mastery Autonomous Perimeter Defence: Auto-turret on large deposit found (?)

All military nodes

Depth Node Name Parent Effect
1 military-root Basic Combat Doctrine – Unlock weapon: LASER_PISTOL (?)
2 trunk-1 Orbital Defence Grid military-root Unlock call-in: DEPLOY_TURRET (?)
3 trunk-2 Reinforcement Protocol trunk-1 Unlock call-in: DEPLOY_REINFORCEMENT (?)
4 assault-1 Weapons Drill Programme trunk-2 LASER_PISTOL dmg x1.15 (?)
5 assault-2 Field Combat Armour assault-1 Armour +8 (?)
6 assault-3a Blade Mastery assault-2 Unlock weapon: ENERGY_SWORD (?)
7 assault-4a Precision Strikes assault-3a ENERGY_SWORD dmg x1.5 (?)
8 assault-5a Close-Quarters Armour assault-4a Armour +10 (?)
9 assault-6a Blade Conditioning assault-5a HP x1.15 (?)
10 tactics-leaf-blade-lethality Death-Blow Mastery assault-6a ENERGY_SWORD dmg x1.3 (?)
6 assault-3b Plasma Weapons Programme assault-2 Unlock weapon: PLASMA_RIFLE (?)
7 assault-4b Ammo Resupply Network assault-3b Unlock call-in: DEPLOY_AMMO_PACK (?)
8 assault-5b Plasma Rifle Optics assault-4b PLASMA_RIFLE range +1 (?)
9 assault-6b Improved Logistics assault-5b AMMO_PACK duration +3 turns (?)
10 tactics-leaf-extended-range Dead-Eye Sharpshooter Programme assault-6b PLASMA_RIFLE dmg x1.5 (?)
4 defence-1 Combat Conditioning trunk-2 HP x1.2 (?)
5 defence-2 Composite Armour defence-1 Armour +10 (?)
6 defence-3 Hollow-Point Stopping Power defence-2 LASER_PISTOL dmg x1.25 (?)
7 defence-5a Medic Kit Deployment defence-3 Unlock call-in: DEPLOY_MEDIC_KIT (?)
8 defence-6a Extended Medic Protocols defence-5a MEDIC_KIT duration +3 turns (?)
9 defence-7a Hardened Armour Mk II defence-6a Armour +15 (?)
10 defence-leaf-extended-medkit Combat Medic Mastery defence-7a HP x1.2 (?)
7 defence-5b Priority Extraction Training defence-3 Cooldown -18 turns: DEPLOY_REINFORCEMENT (?)
8 defence-6b Veteran Replacement Corps defence-5b HP x1.2 (?)
9 defence-7b Reinforced Combat Plating defence-6b Armour +15 (?)
10 defence-leaf-rapid-reinforcement Instant Deployment Protocol defence-7b Cooldown -10 turns: DEPLOY_REINFORCEMENT (?)
4 tactics-1 Covert Operations Doctrine trunk-2 Interception chance -15 % (?)
5 tactics-2 Signals Intelligence Network tactics-1 Interception chance -20 % (?)
6 tactics-3a Ion Strike Protocol tactics-2 Unlock call-in: PERFORM_ION_STRIKE (?)
7 tactics-4a Wide-Area Detonation tactics-3a Ion strike radius +1 (?)
8 tactics-5a Precision Targeting Array tactics-4a Cooldown -8 turns: PERFORM_ION_STRIKE (?)
9 tactics-6a Saturation Bombardment tactics-5a Ion strike damage +30 (?)
10 assault-leaf-ion-mastery Ion Annihilation Protocol tactics-6a Ion strike radius +1 (?)
6 tactics-3b Turret Hardening tactics-2 Turret HP +50 (?)
7 tactics-4b Dual Turret Network tactics-3b Max turrets +1 (?)
8 tactics-5b Rapid Turret Deployment tactics-4b Cooldown -8 turns: DEPLOY_TURRET (?)
9 tactics-6b Reinforced Turret Armour Mk II tactics-5b Turret HP +75 (?)
10 assault-leaf-turret-mastery Autonomous Perimeter Defence tactics-6b Auto-turret on large deposit found (?)

Economic Development

Tree id economic. Use one of these leaf ids as research target in GET /strategy:

Leaf id Name Branch Path length
mining-leaf-water-mastery Aquifer Dominance Protocol Arm — Ice / Water Mastery 10
mining-leaf-industrial-scale Industrial-Scale Mining Arm — Metal Mastery 10
mining-leaf-artifact-mastery Alien Artefact Mastery Arm — Alien Artefact Mastery 10
logistics-leaf-rapid-airlift Continuous Logistics Operations Arm — Cargo Mastery & Drop-Off 10
logistics-leaf-survey-mastery Omniscient Survey Grid Arm — Survey & Intel 10
colony-leaf-field-ops Hypersonic Propulsion Array Arm — Need For Speed 10
colony-leaf-crate-mastery Rapid Drop-Off Doctrine Arm — Forward Operations 10
Research path to mining-leaf-water-mastery
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. mining-1 Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)
  5. mining-2 Extended Bore Duration: MAGMA_BORE duration +3 turns (?)
  6. mining-3 Refined Survey Algorithms: Scan cooldown -15 turns (?)
  7. mining-4a Ice Core Extraction: WATER extraction x1.3 (?)
  8. mining-5a Ice World Prospecting: Large deposit bias: WATER weight +3 (?)
  9. mining-6a Cryo-Filtration Units: WATER extraction x1.25 (?)
  10. mining-leaf-water-mastery Aquifer Dominance Protocol: WATER extraction x1.3 (?)
Research path to mining-leaf-industrial-scale
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. mining-1 Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)
  5. mining-2 Extended Bore Duration: MAGMA_BORE duration +3 turns (?)
  6. mining-3 Refined Survey Algorithms: Scan cooldown -15 turns (?)
  7. mining-4b Metal Refinement Protocols: METAL extraction x1.3 (?)
  8. mining-5b Ore-Rich Terrain Mapping: Large deposit bias: METAL weight +3 (?)
  9. mining-6b Automated Smelting Arrays: METAL extraction x1.25 (?)
  10. mining-leaf-industrial-scale Industrial-Scale Mining: METAL extraction x1.4 (?)
Research path to mining-leaf-artifact-mastery
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. mining-1 Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)
  5. mining-2 Extended Bore Duration: MAGMA_BORE duration +3 turns (?)
  6. mining-3 Refined Survey Algorithms: Scan cooldown -15 turns (?)
  7. mining-4c Archaeo-Geological Survey: ALIEN_ARTIFACT extraction x1.4 (?)
  8. mining-5c Xenotech Signature Scanning: Large deposit bias: ALIEN_ARTIFACT weight +3 (?)
  9. mining-6c Xenotech Analysis Protocols: ALIEN_ARTIFACT extraction x1.4 (?)
  10. mining-leaf-artifact-mastery Alien Artefact Mastery: ALIEN_ARTIFACT extraction x1.5 (?)
Research path to logistics-leaf-rapid-airlift
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. logistics-1 Heavy Crate Harness: Crate capacity +20 (?)
  5. logistics-2 Reinforced Cargo Frames: Crate capacity +25 (?)
  6. logistics-3 Rapid Loading Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)
  7. logistics-4a High-Capacity Cargo Modules: Crate capacity +30 (?)
  8. logistics-5a Orbital Drop-Off Platform: Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)
  9. logistics-6a Rapid Drop-Off Deployment: Cooldown -15 turns: DEPLOY_RESOURCE_DROP_OFF (?)
  10. logistics-leaf-rapid-airlift Continuous Logistics Operations: Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)
Research path to logistics-leaf-survey-mastery
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. logistics-1 Heavy Crate Harness: Crate capacity +20 (?)
  5. logistics-2 Reinforced Cargo Frames: Crate capacity +25 (?)
  6. logistics-3 Rapid Loading Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)
  7. logistics-4b Dedicated Survey Satellites: Scan cooldown -20 turns (?)
  8. logistics-5b Encrypted Logistics Network: Interception chance -15 % (?)
  9. logistics-6b Predictive Ore Mapping: Scan cooldown -20 turns (?)
  10. logistics-leaf-survey-mastery Omniscient Survey Grid: Interception chance -20 % (?)
Research path to colony-leaf-field-ops
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. colony-1 Orbital Jetpack Programme: Unlock call-in: DEPLOY_JETPACK (?)
  5. colony-2 Thermal Scanner Mk I: Vision range +1 tiles (?)
  6. colony-3 Enhanced Thruster Pack: Jetpack speed +1 tiles/turn (?)
  7. colony-4a Thermal Scanner Mk II: Vision range +1 tiles (?)
  8. colony-5a Fusion-Jet Afterburners: Jetpack speed +1 tiles/turn (?)
  9. colony-6a Nitro Fuel Cells: JETPACK duration +3 turns (?)
  10. colony-leaf-field-ops Hypersonic Propulsion Array: Jetpack speed +1 tiles/turn (?)
Research path to colony-leaf-crate-mastery
  1. economic-root Colonial Industrialisation: Crate capacity +10 (?)
  2. trunk-eco-1 Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)
  3. trunk-eco-2 Geological Survey Training: Scan cooldown -20 turns (?)
  4. colony-1 Orbital Jetpack Programme: Unlock call-in: DEPLOY_JETPACK (?)
  5. colony-2 Thermal Scanner Mk I: Vision range +1 tiles (?)
  6. colony-3 Enhanced Thruster Pack: Jetpack speed +1 tiles/turn (?)
  7. colony-4b Orbital Drop-Off Platform: Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)
  8. colony-5b Extended Jetpack Fuel: JETPACK duration +3 turns (?)
  9. colony-6b Streamlined Airlift Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)
  10. colony-leaf-crate-mastery Rapid Drop-Off Doctrine: Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)

All economic nodes

Depth Node Name Parent Effect
1 economic-root Colonial Industrialisation – Crate capacity +10 (?)
2 trunk-eco-1 Airlift Logistics economic-root Unlock call-in: AIRLIFT_RESOURCES (?)
3 trunk-eco-2 Geological Survey Training trunk-eco-1 Scan cooldown -20 turns (?)
4 mining-1 Heavy Drilling Equipment trunk-eco-2 Unlock call-in: DEPLOY_MAGMA_BORE (?)
5 mining-2 Extended Bore Duration mining-1 MAGMA_BORE duration +3 turns (?)
6 mining-3 Refined Survey Algorithms mining-2 Scan cooldown -15 turns (?)
7 mining-4a Ice Core Extraction mining-3 WATER extraction x1.3 (?)
8 mining-5a Ice World Prospecting mining-4a Large deposit bias: WATER weight +3 (?)
9 mining-6a Cryo-Filtration Units mining-5a WATER extraction x1.25 (?)
10 mining-leaf-water-mastery Aquifer Dominance Protocol mining-6a WATER extraction x1.3 (?)
7 mining-4b Metal Refinement Protocols mining-3 METAL extraction x1.3 (?)
8 mining-5b Ore-Rich Terrain Mapping mining-4b Large deposit bias: METAL weight +3 (?)
9 mining-6b Automated Smelting Arrays mining-5b METAL extraction x1.25 (?)
10 mining-leaf-industrial-scale Industrial-Scale Mining mining-6b METAL extraction x1.4 (?)
7 mining-4c Archaeo-Geological Survey mining-3 ALIEN_ARTIFACT extraction x1.4 (?)
8 mining-5c Xenotech Signature Scanning mining-4c Large deposit bias: ALIEN_ARTIFACT weight +3 (?)
9 mining-6c Xenotech Analysis Protocols mining-5c ALIEN_ARTIFACT extraction x1.4 (?)
10 mining-leaf-artifact-mastery Alien Artefact Mastery mining-6c ALIEN_ARTIFACT extraction x1.5 (?)
4 logistics-1 Heavy Crate Harness trunk-eco-2 Crate capacity +20 (?)
5 logistics-2 Reinforced Cargo Frames logistics-1 Crate capacity +25 (?)
6 logistics-3 Rapid Loading Protocols logistics-2 Cooldown -10 turns: AIRLIFT_RESOURCES (?)
7 logistics-4a High-Capacity Cargo Modules logistics-3 Crate capacity +30 (?)
8 logistics-5a Orbital Drop-Off Platform logistics-4a Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)
9 logistics-6a Rapid Drop-Off Deployment logistics-5a Cooldown -15 turns: DEPLOY_RESOURCE_DROP_OFF (?)
10 logistics-leaf-rapid-airlift Continuous Logistics Operations logistics-6a Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)
7 logistics-4b Dedicated Survey Satellites logistics-3 Scan cooldown -20 turns (?)
8 logistics-5b Encrypted Logistics Network logistics-4b Interception chance -15 % (?)
9 logistics-6b Predictive Ore Mapping logistics-5b Scan cooldown -20 turns (?)
10 logistics-leaf-survey-mastery Omniscient Survey Grid logistics-6b Interception chance -20 % (?)
4 colony-1 Orbital Jetpack Programme trunk-eco-2 Unlock call-in: DEPLOY_JETPACK (?)
5 colony-2 Thermal Scanner Mk I colony-1 Vision range +1 tiles (?)
6 colony-3 Enhanced Thruster Pack colony-2 Jetpack speed +1 tiles/turn (?)
7 colony-4a Thermal Scanner Mk II colony-3 Vision range +1 tiles (?)
8 colony-5a Fusion-Jet Afterburners colony-4a Jetpack speed +1 tiles/turn (?)
9 colony-6a Nitro Fuel Cells colony-5a JETPACK duration +3 turns (?)
10 colony-leaf-field-ops Hypersonic Propulsion Array colony-6a Jetpack speed +1 tiles/turn (?)
7 colony-4b Orbital Drop-Off Platform colony-3 Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)
8 colony-5b Extended Jetpack Fuel colony-4b JETPACK duration +3 turns (?)
9 colony-6b Streamlined Airlift Protocols colony-5b Cooldown -10 turns: AIRLIFT_RESOURCES (?)
10 colony-leaf-crate-mastery Rapid Drop-Off Doctrine colony-6b Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)