Game reference¶
Generated page
This page is generated from the game server's source code and lists the current balance values. These values are subject to change as we balance the game throughout the course. See the Game manual for an explanation of the mechanics.
Unless stated otherwise, the values below are base values: research in the tech trees modifies many of them (see Tech effects). Distances are Chebyshev distances in tiles, durations and cooldowns are expressed in turns.
Squad member¶
| Stat | Base value | Modified by |
|---|---|---|
| Health points | 65 | SquadMemberHealthMultiplier |
| Armour rating | 0 | SquadMemberArmourBonus |
| Resource crate capacity | 250 | ResourceCrateCapacityBonus |
| Vision range | 1 (max 3) | ThermalScannerBonus |
| Movement range | 1 | Jetpack consumable (see Consumables) |
| Corpse despawn time | 20 | – |
Weapons¶
New squad members are equipped with the best unlocked weapon (Energy Sword > Plasma Rifle > Laser Pistol).
| Weapon | Damage | Range | Uses | Unlocked by |
|---|---|---|---|---|
LASER_PISTOL |
10 | 1 | 33 | military-root |
PLASMA_RIFLE |
30 | 1 | 90 | assault-3b |
ENERGY_SWORD |
50 | 0 | unlimited | assault-3a |
Damage is modified by WeaponDamageMultiplier, range by WeaponRangeBonus.
Consumables¶
| Consumable | Duration | Effect while active | Unlocked by |
|---|---|---|---|
JETPACK |
3 | Movement range 2 tiles per turn (max 4 with JetpackSpeedBonus) |
colony-1 |
MAGMA_BORE |
3 | Extraction ×2 (20 per turn) | mining-1 |
MEDIC_KIT |
1 | Heals 25 % of max HP per turn | defence-5a |
AMMO_PACK |
1 | Restores 25 % of the weapon's max uses per turn | assault-4b |
Durations are extended by ConsumableDurationBonus.
Orbital call-ins¶
Every call-in starts with a cooldown of 30 turns, reduced by ReduceOrbitCallInCooldown.
| Command | Unlocked by | Cooldown reductions |
|---|---|---|
DEPLOY_REINFORCEMENT |
trunk-2 |
defence-5b (−18), defence-leaf-rapid-reinforcement (−10) |
PERFORM_ION_STRIKE |
tactics-3a |
tactics-5a (−8) |
AIRLIFT_RESOURCES |
trunk-eco-1 |
logistics-3 (−10), colony-6b (−10) |
DEPLOY_JETPACK |
colony-1 |
– |
DEPLOY_MAGMA_BORE |
mining-1 |
– |
DEPLOY_MEDIC_KIT |
defence-5a |
– |
DEPLOY_AMMO_PACK |
assault-4b |
– |
DEPLOY_TURRET |
trunk-1 |
tactics-5b (−8) |
DEPLOY_RESOURCE_DROP_OFF |
logistics-5a, colony-4b |
logistics-6a (−15), logistics-leaf-rapid-airlift (−10), colony-leaf-crate-mastery (−10) |
Ion strike¶
| Stat | Base value | Modified by |
|---|---|---|
| Damage per entity hit | 100 | IonStrikeDamageBonus |
| Blast radius | 0 (caller's tile only) | OrbitStrikeRangeBonus |
Turrets, hostile organisms & structures¶
Turret¶
| Stat | Base value | Modified by |
|---|---|---|
| Health points | 100 | TurretHealthBonus |
| Damage | 20 | – |
| Range | 1 | – |
| Max. active turrets | 3 | MaxTurretsBonus |
Hostile organism¶
Each organism's stats are rolled uniformly within these ranges when the planet is generated.
| Stat | Range |
|---|---|
| Health points | 20 – 180 |
| Damage | 5 – 60 |
| Range | 0 – 1 |
Resource drop-off point¶
| Stat | Value |
|---|---|
| Health points | 150 |
Resources & scanning¶
| Stat | Value | Modified by |
|---|---|---|
| Extraction per turn | 10 | Magma Bore (see Consumables) |
| Normal deposit quantity | 20 – 250 | – |
| Large deposit quantity | 800 – 2000 | – |
| Resource scan cooldown | 100 | ReduceResourceScanCooldown |
| Large deposit resource type | Weighted random, every type starts at weight 1 | LargeDepositTypeBias |
| Communication interception chance | 40 % | ReduceInterceptionChance |
Mission¶
| Parameter | Value |
|---|---|
| Turn limit | 1200 |
| Findable large deposits per mission | 20 |
Tech effects¶
Research nodes grant one effect each. Effects of the same kind stack: bonuses and reductions add up, multipliers multiply.
| Effect | Description | Found in |
|---|---|---|
UnlockWeaponType |
New squad members are equipped with this weapon type (if it is the best one unlocked). | military-root, assault-3a, assault-3b |
WeaponDamageMultiplier |
Multiplies the damage of the given weapon type. | assault-1, assault-4a, tactics-leaf-blade-lethality, tactics-leaf-extended-range, defence-3 |
WeaponRangeBonus |
Adds to the range of the given weapon type. | assault-5b |
UnlockOrbitCallIn |
Makes the given orbital call-in available. | trunk-1, trunk-2, assault-4b, defence-5a, tactics-3a, trunk-eco-1, mining-1, logistics-5a, colony-1, colony-4b |
ReduceOrbitCallInCooldown |
Reduces the cooldown of the given orbital call-in (minimum 0). | defence-5b, defence-leaf-rapid-reinforcement, tactics-5a, tactics-5b, logistics-3, logistics-6a, logistics-leaf-rapid-airlift, colony-6b, colony-leaf-crate-mastery |
IonStrikeDamageBonus |
Adds to the ion strike damage. | tactics-6a |
OrbitStrikeRangeBonus |
Increases the ion strike blast radius (1 = 3×3 area). | tactics-4a, assault-leaf-ion-mastery |
SquadMemberHealthMultiplier |
Multiplies the max HP of squad members. | assault-6a, defence-1, defence-leaf-extended-medkit, defence-6b |
SquadMemberArmourBonus |
Adds to the armour rating of squad members. | assault-2, assault-5a, defence-2, defence-7a, defence-7b |
ConsumableDurationBonus |
Extends the duration of the given consumable. | assault-6b, defence-6a, mining-2, colony-6a, colony-5b |
ResourceCrateCapacityBonus |
Adds to the resource crate capacity of squad members. | economic-root, logistics-1, logistics-2, logistics-4a |
ResourceExtractionMultiplier |
Multiplies the extraction of the given resource type. | mining-4a, mining-6a, mining-leaf-water-mastery, mining-4b, mining-6b, mining-leaf-industrial-scale, mining-4c, mining-6c, mining-leaf-artifact-mastery |
ReduceResourceScanCooldown |
Reduces the cooldown of the orbital resource scan. | trunk-eco-2, mining-3, logistics-4b, logistics-6b |
LargeDepositTypeBias |
Adds weight to the given resource type when a large deposit is discovered. | mining-5a, mining-5b, mining-5c |
ReduceInterceptionChance |
Reduces the chance (in percentage points) that rivals intercept your communications. | tactics-1, tactics-2, logistics-5b, logistics-leaf-survey-mastery |
ThermalScannerBonus |
Adds to the vision range of squad members (capped at 3). | colony-2, colony-4a |
JetpackSpeedBonus |
Adds to the Jetpack movement range (capped at 4). | colony-3, colony-5a, colony-leaf-field-ops |
TurretHealthBonus |
Adds to the HP of deployed turrets. | tactics-3b, tactics-6b |
MaxTurretsBonus |
Raises the number of turrets that can be active at once. | tactics-4b |
AutoSpawnTurretOnLargeDeposit |
A turret is deployed automatically at each large deposit your scan discovers (if below the turret cap). | assault-leaf-turret-mastery |
Military Research¶
Tree id military. Use one of these leaf ids as research target in GET /strategy:
| Leaf id | Name | Branch | Path length |
|---|---|---|---|
tactics-leaf-blade-lethality |
Death-Blow Mastery | Arm — Blade Mastery | 10 |
tactics-leaf-extended-range |
Dead-Eye Sharpshooter Programme | Arm — Marksmanship | 10 |
defence-leaf-extended-medkit |
Combat Medic Mastery | Arm — Medic Mastery | 10 |
defence-leaf-rapid-reinforcement |
Instant Deployment Protocol | Arm — Reinforcement Mastery | 10 |
assault-leaf-ion-mastery |
Ion Annihilation Protocol | Arm — Ion Strike Mastery | 10 |
assault-leaf-turret-mastery |
Autonomous Perimeter Defence | Arm — Turret Mastery | 10 |
Research path to tactics-leaf-blade-lethality
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)assault-1Weapons Drill Programme: LASER_PISTOL dmg x1.15 (?)assault-2Field Combat Armour: Armour +8 (?)assault-3aBlade Mastery: Unlock weapon: ENERGY_SWORD (?)assault-4aPrecision Strikes: ENERGY_SWORD dmg x1.5 (?)assault-5aClose-Quarters Armour: Armour +10 (?)assault-6aBlade Conditioning: HP x1.15 (?)tactics-leaf-blade-lethalityDeath-Blow Mastery: ENERGY_SWORD dmg x1.3 (?)
Research path to tactics-leaf-extended-range
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)assault-1Weapons Drill Programme: LASER_PISTOL dmg x1.15 (?)assault-2Field Combat Armour: Armour +8 (?)assault-3bPlasma Weapons Programme: Unlock weapon: PLASMA_RIFLE (?)assault-4bAmmo Resupply Network: Unlock call-in: DEPLOY_AMMO_PACK (?)assault-5bPlasma Rifle Optics: PLASMA_RIFLE range +1 (?)assault-6bImproved Logistics: AMMO_PACK duration +3 turns (?)tactics-leaf-extended-rangeDead-Eye Sharpshooter Programme: PLASMA_RIFLE dmg x1.5 (?)
Research path to defence-leaf-extended-medkit
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)defence-1Combat Conditioning: HP x1.2 (?)defence-2Composite Armour: Armour +10 (?)defence-3Hollow-Point Stopping Power: LASER_PISTOL dmg x1.25 (?)defence-5aMedic Kit Deployment: Unlock call-in: DEPLOY_MEDIC_KIT (?)defence-6aExtended Medic Protocols: MEDIC_KIT duration +3 turns (?)defence-7aHardened Armour Mk II: Armour +15 (?)defence-leaf-extended-medkitCombat Medic Mastery: HP x1.2 (?)
Research path to defence-leaf-rapid-reinforcement
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)defence-1Combat Conditioning: HP x1.2 (?)defence-2Composite Armour: Armour +10 (?)defence-3Hollow-Point Stopping Power: LASER_PISTOL dmg x1.25 (?)defence-5bPriority Extraction Training: Cooldown -18 turns: DEPLOY_REINFORCEMENT (?)defence-6bVeteran Replacement Corps: HP x1.2 (?)defence-7bReinforced Combat Plating: Armour +15 (?)defence-leaf-rapid-reinforcementInstant Deployment Protocol: Cooldown -10 turns: DEPLOY_REINFORCEMENT (?)
Research path to assault-leaf-ion-mastery
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)tactics-1Covert Operations Doctrine: Interception chance -15 % (?)tactics-2Signals Intelligence Network: Interception chance -20 % (?)tactics-3aIon Strike Protocol: Unlock call-in: PERFORM_ION_STRIKE (?)tactics-4aWide-Area Detonation: Ion strike radius +1 (?)tactics-5aPrecision Targeting Array: Cooldown -8 turns: PERFORM_ION_STRIKE (?)tactics-6aSaturation Bombardment: Ion strike damage +30 (?)assault-leaf-ion-masteryIon Annihilation Protocol: Ion strike radius +1 (?)
Research path to assault-leaf-turret-mastery
military-rootBasic Combat Doctrine: Unlock weapon: LASER_PISTOL (?)trunk-1Orbital Defence Grid: Unlock call-in: DEPLOY_TURRET (?)trunk-2Reinforcement Protocol: Unlock call-in: DEPLOY_REINFORCEMENT (?)tactics-1Covert Operations Doctrine: Interception chance -15 % (?)tactics-2Signals Intelligence Network: Interception chance -20 % (?)tactics-3bTurret Hardening: Turret HP +50 (?)tactics-4bDual Turret Network: Max turrets +1 (?)tactics-5bRapid Turret Deployment: Cooldown -8 turns: DEPLOY_TURRET (?)tactics-6bReinforced Turret Armour Mk II: Turret HP +75 (?)assault-leaf-turret-masteryAutonomous Perimeter Defence: Auto-turret on large deposit found (?)
All military nodes¶
| Depth | Node | Name | Parent | Effect |
|---|---|---|---|---|
| 1 | military-root |
Basic Combat Doctrine | – | Unlock weapon: LASER_PISTOL (?) |
| 2 | trunk-1 |
Orbital Defence Grid | military-root |
Unlock call-in: DEPLOY_TURRET (?) |
| 3 | trunk-2 |
Reinforcement Protocol | trunk-1 |
Unlock call-in: DEPLOY_REINFORCEMENT (?) |
| 4 | assault-1 |
Weapons Drill Programme | trunk-2 |
LASER_PISTOL dmg x1.15 (?) |
| 5 | assault-2 |
Field Combat Armour | assault-1 |
Armour +8 (?) |
| 6 | assault-3a |
Blade Mastery | assault-2 |
Unlock weapon: ENERGY_SWORD (?) |
| 7 | assault-4a |
Precision Strikes | assault-3a |
ENERGY_SWORD dmg x1.5 (?) |
| 8 | assault-5a |
Close-Quarters Armour | assault-4a |
Armour +10 (?) |
| 9 | assault-6a |
Blade Conditioning | assault-5a |
HP x1.15 (?) |
| 10 | tactics-leaf-blade-lethality |
Death-Blow Mastery | assault-6a |
ENERGY_SWORD dmg x1.3 (?) |
| 6 | assault-3b |
Plasma Weapons Programme | assault-2 |
Unlock weapon: PLASMA_RIFLE (?) |
| 7 | assault-4b |
Ammo Resupply Network | assault-3b |
Unlock call-in: DEPLOY_AMMO_PACK (?) |
| 8 | assault-5b |
Plasma Rifle Optics | assault-4b |
PLASMA_RIFLE range +1 (?) |
| 9 | assault-6b |
Improved Logistics | assault-5b |
AMMO_PACK duration +3 turns (?) |
| 10 | tactics-leaf-extended-range |
Dead-Eye Sharpshooter Programme | assault-6b |
PLASMA_RIFLE dmg x1.5 (?) |
| 4 | defence-1 |
Combat Conditioning | trunk-2 |
HP x1.2 (?) |
| 5 | defence-2 |
Composite Armour | defence-1 |
Armour +10 (?) |
| 6 | defence-3 |
Hollow-Point Stopping Power | defence-2 |
LASER_PISTOL dmg x1.25 (?) |
| 7 | defence-5a |
Medic Kit Deployment | defence-3 |
Unlock call-in: DEPLOY_MEDIC_KIT (?) |
| 8 | defence-6a |
Extended Medic Protocols | defence-5a |
MEDIC_KIT duration +3 turns (?) |
| 9 | defence-7a |
Hardened Armour Mk II | defence-6a |
Armour +15 (?) |
| 10 | defence-leaf-extended-medkit |
Combat Medic Mastery | defence-7a |
HP x1.2 (?) |
| 7 | defence-5b |
Priority Extraction Training | defence-3 |
Cooldown -18 turns: DEPLOY_REINFORCEMENT (?) |
| 8 | defence-6b |
Veteran Replacement Corps | defence-5b |
HP x1.2 (?) |
| 9 | defence-7b |
Reinforced Combat Plating | defence-6b |
Armour +15 (?) |
| 10 | defence-leaf-rapid-reinforcement |
Instant Deployment Protocol | defence-7b |
Cooldown -10 turns: DEPLOY_REINFORCEMENT (?) |
| 4 | tactics-1 |
Covert Operations Doctrine | trunk-2 |
Interception chance -15 % (?) |
| 5 | tactics-2 |
Signals Intelligence Network | tactics-1 |
Interception chance -20 % (?) |
| 6 | tactics-3a |
Ion Strike Protocol | tactics-2 |
Unlock call-in: PERFORM_ION_STRIKE (?) |
| 7 | tactics-4a |
Wide-Area Detonation | tactics-3a |
Ion strike radius +1 (?) |
| 8 | tactics-5a |
Precision Targeting Array | tactics-4a |
Cooldown -8 turns: PERFORM_ION_STRIKE (?) |
| 9 | tactics-6a |
Saturation Bombardment | tactics-5a |
Ion strike damage +30 (?) |
| 10 | assault-leaf-ion-mastery |
Ion Annihilation Protocol | tactics-6a |
Ion strike radius +1 (?) |
| 6 | tactics-3b |
Turret Hardening | tactics-2 |
Turret HP +50 (?) |
| 7 | tactics-4b |
Dual Turret Network | tactics-3b |
Max turrets +1 (?) |
| 8 | tactics-5b |
Rapid Turret Deployment | tactics-4b |
Cooldown -8 turns: DEPLOY_TURRET (?) |
| 9 | tactics-6b |
Reinforced Turret Armour Mk II | tactics-5b |
Turret HP +75 (?) |
| 10 | assault-leaf-turret-mastery |
Autonomous Perimeter Defence | tactics-6b |
Auto-turret on large deposit found (?) |
Economic Development¶
Tree id economic. Use one of these leaf ids as research target in GET /strategy:
| Leaf id | Name | Branch | Path length |
|---|---|---|---|
mining-leaf-water-mastery |
Aquifer Dominance Protocol | Arm — Ice / Water Mastery | 10 |
mining-leaf-industrial-scale |
Industrial-Scale Mining | Arm — Metal Mastery | 10 |
mining-leaf-artifact-mastery |
Alien Artefact Mastery | Arm — Alien Artefact Mastery | 10 |
logistics-leaf-rapid-airlift |
Continuous Logistics Operations | Arm — Cargo Mastery & Drop-Off | 10 |
logistics-leaf-survey-mastery |
Omniscient Survey Grid | Arm — Survey & Intel | 10 |
colony-leaf-field-ops |
Hypersonic Propulsion Array | Arm — Need For Speed | 10 |
colony-leaf-crate-mastery |
Rapid Drop-Off Doctrine | Arm — Forward Operations | 10 |
Research path to mining-leaf-water-mastery
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)mining-1Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)mining-2Extended Bore Duration: MAGMA_BORE duration +3 turns (?)mining-3Refined Survey Algorithms: Scan cooldown -15 turns (?)mining-4aIce Core Extraction: WATER extraction x1.3 (?)mining-5aIce World Prospecting: Large deposit bias: WATER weight +3 (?)mining-6aCryo-Filtration Units: WATER extraction x1.25 (?)mining-leaf-water-masteryAquifer Dominance Protocol: WATER extraction x1.3 (?)
Research path to mining-leaf-industrial-scale
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)mining-1Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)mining-2Extended Bore Duration: MAGMA_BORE duration +3 turns (?)mining-3Refined Survey Algorithms: Scan cooldown -15 turns (?)mining-4bMetal Refinement Protocols: METAL extraction x1.3 (?)mining-5bOre-Rich Terrain Mapping: Large deposit bias: METAL weight +3 (?)mining-6bAutomated Smelting Arrays: METAL extraction x1.25 (?)mining-leaf-industrial-scaleIndustrial-Scale Mining: METAL extraction x1.4 (?)
Research path to mining-leaf-artifact-mastery
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)mining-1Heavy Drilling Equipment: Unlock call-in: DEPLOY_MAGMA_BORE (?)mining-2Extended Bore Duration: MAGMA_BORE duration +3 turns (?)mining-3Refined Survey Algorithms: Scan cooldown -15 turns (?)mining-4cArchaeo-Geological Survey: ALIEN_ARTIFACT extraction x1.4 (?)mining-5cXenotech Signature Scanning: Large deposit bias: ALIEN_ARTIFACT weight +3 (?)mining-6cXenotech Analysis Protocols: ALIEN_ARTIFACT extraction x1.4 (?)mining-leaf-artifact-masteryAlien Artefact Mastery: ALIEN_ARTIFACT extraction x1.5 (?)
Research path to logistics-leaf-rapid-airlift
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)logistics-1Heavy Crate Harness: Crate capacity +20 (?)logistics-2Reinforced Cargo Frames: Crate capacity +25 (?)logistics-3Rapid Loading Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)logistics-4aHigh-Capacity Cargo Modules: Crate capacity +30 (?)logistics-5aOrbital Drop-Off Platform: Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)logistics-6aRapid Drop-Off Deployment: Cooldown -15 turns: DEPLOY_RESOURCE_DROP_OFF (?)logistics-leaf-rapid-airliftContinuous Logistics Operations: Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)
Research path to logistics-leaf-survey-mastery
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)logistics-1Heavy Crate Harness: Crate capacity +20 (?)logistics-2Reinforced Cargo Frames: Crate capacity +25 (?)logistics-3Rapid Loading Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)logistics-4bDedicated Survey Satellites: Scan cooldown -20 turns (?)logistics-5bEncrypted Logistics Network: Interception chance -15 % (?)logistics-6bPredictive Ore Mapping: Scan cooldown -20 turns (?)logistics-leaf-survey-masteryOmniscient Survey Grid: Interception chance -20 % (?)
Research path to colony-leaf-field-ops
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)colony-1Orbital Jetpack Programme: Unlock call-in: DEPLOY_JETPACK (?)colony-2Thermal Scanner Mk I: Vision range +1 tiles (?)colony-3Enhanced Thruster Pack: Jetpack speed +1 tiles/turn (?)colony-4aThermal Scanner Mk II: Vision range +1 tiles (?)colony-5aFusion-Jet Afterburners: Jetpack speed +1 tiles/turn (?)colony-6aNitro Fuel Cells: JETPACK duration +3 turns (?)colony-leaf-field-opsHypersonic Propulsion Array: Jetpack speed +1 tiles/turn (?)
Research path to colony-leaf-crate-mastery
economic-rootColonial Industrialisation: Crate capacity +10 (?)trunk-eco-1Airlift Logistics: Unlock call-in: AIRLIFT_RESOURCES (?)trunk-eco-2Geological Survey Training: Scan cooldown -20 turns (?)colony-1Orbital Jetpack Programme: Unlock call-in: DEPLOY_JETPACK (?)colony-2Thermal Scanner Mk I: Vision range +1 tiles (?)colony-3Enhanced Thruster Pack: Jetpack speed +1 tiles/turn (?)colony-4bOrbital Drop-Off Platform: Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?)colony-5bExtended Jetpack Fuel: JETPACK duration +3 turns (?)colony-6bStreamlined Airlift Protocols: Cooldown -10 turns: AIRLIFT_RESOURCES (?)colony-leaf-crate-masteryRapid Drop-Off Doctrine: Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?)
All economic nodes¶
| Depth | Node | Name | Parent | Effect |
|---|---|---|---|---|
| 1 | economic-root |
Colonial Industrialisation | – | Crate capacity +10 (?) |
| 2 | trunk-eco-1 |
Airlift Logistics | economic-root |
Unlock call-in: AIRLIFT_RESOURCES (?) |
| 3 | trunk-eco-2 |
Geological Survey Training | trunk-eco-1 |
Scan cooldown -20 turns (?) |
| 4 | mining-1 |
Heavy Drilling Equipment | trunk-eco-2 |
Unlock call-in: DEPLOY_MAGMA_BORE (?) |
| 5 | mining-2 |
Extended Bore Duration | mining-1 |
MAGMA_BORE duration +3 turns (?) |
| 6 | mining-3 |
Refined Survey Algorithms | mining-2 |
Scan cooldown -15 turns (?) |
| 7 | mining-4a |
Ice Core Extraction | mining-3 |
WATER extraction x1.3 (?) |
| 8 | mining-5a |
Ice World Prospecting | mining-4a |
Large deposit bias: WATER weight +3 (?) |
| 9 | mining-6a |
Cryo-Filtration Units | mining-5a |
WATER extraction x1.25 (?) |
| 10 | mining-leaf-water-mastery |
Aquifer Dominance Protocol | mining-6a |
WATER extraction x1.3 (?) |
| 7 | mining-4b |
Metal Refinement Protocols | mining-3 |
METAL extraction x1.3 (?) |
| 8 | mining-5b |
Ore-Rich Terrain Mapping | mining-4b |
Large deposit bias: METAL weight +3 (?) |
| 9 | mining-6b |
Automated Smelting Arrays | mining-5b |
METAL extraction x1.25 (?) |
| 10 | mining-leaf-industrial-scale |
Industrial-Scale Mining | mining-6b |
METAL extraction x1.4 (?) |
| 7 | mining-4c |
Archaeo-Geological Survey | mining-3 |
ALIEN_ARTIFACT extraction x1.4 (?) |
| 8 | mining-5c |
Xenotech Signature Scanning | mining-4c |
Large deposit bias: ALIEN_ARTIFACT weight +3 (?) |
| 9 | mining-6c |
Xenotech Analysis Protocols | mining-5c |
ALIEN_ARTIFACT extraction x1.4 (?) |
| 10 | mining-leaf-artifact-mastery |
Alien Artefact Mastery | mining-6c |
ALIEN_ARTIFACT extraction x1.5 (?) |
| 4 | logistics-1 |
Heavy Crate Harness | trunk-eco-2 |
Crate capacity +20 (?) |
| 5 | logistics-2 |
Reinforced Cargo Frames | logistics-1 |
Crate capacity +25 (?) |
| 6 | logistics-3 |
Rapid Loading Protocols | logistics-2 |
Cooldown -10 turns: AIRLIFT_RESOURCES (?) |
| 7 | logistics-4a |
High-Capacity Cargo Modules | logistics-3 |
Crate capacity +30 (?) |
| 8 | logistics-5a |
Orbital Drop-Off Platform | logistics-4a |
Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?) |
| 9 | logistics-6a |
Rapid Drop-Off Deployment | logistics-5a |
Cooldown -15 turns: DEPLOY_RESOURCE_DROP_OFF (?) |
| 10 | logistics-leaf-rapid-airlift |
Continuous Logistics Operations | logistics-6a |
Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?) |
| 7 | logistics-4b |
Dedicated Survey Satellites | logistics-3 |
Scan cooldown -20 turns (?) |
| 8 | logistics-5b |
Encrypted Logistics Network | logistics-4b |
Interception chance -15 % (?) |
| 9 | logistics-6b |
Predictive Ore Mapping | logistics-5b |
Scan cooldown -20 turns (?) |
| 10 | logistics-leaf-survey-mastery |
Omniscient Survey Grid | logistics-6b |
Interception chance -20 % (?) |
| 4 | colony-1 |
Orbital Jetpack Programme | trunk-eco-2 |
Unlock call-in: DEPLOY_JETPACK (?) |
| 5 | colony-2 |
Thermal Scanner Mk I | colony-1 |
Vision range +1 tiles (?) |
| 6 | colony-3 |
Enhanced Thruster Pack | colony-2 |
Jetpack speed +1 tiles/turn (?) |
| 7 | colony-4a |
Thermal Scanner Mk II | colony-3 |
Vision range +1 tiles (?) |
| 8 | colony-5a |
Fusion-Jet Afterburners | colony-4a |
Jetpack speed +1 tiles/turn (?) |
| 9 | colony-6a |
Nitro Fuel Cells | colony-5a |
JETPACK duration +3 turns (?) |
| 10 | colony-leaf-field-ops |
Hypersonic Propulsion Array | colony-6a |
Jetpack speed +1 tiles/turn (?) |
| 7 | colony-4b |
Orbital Drop-Off Platform | colony-3 |
Unlock call-in: DEPLOY_RESOURCE_DROP_OFF (?) |
| 8 | colony-5b |
Extended Jetpack Fuel | colony-4b |
JETPACK duration +3 turns (?) |
| 9 | colony-6b |
Streamlined Airlift Protocols | colony-5b |
Cooldown -10 turns: AIRLIFT_RESOURCES (?) |
| 10 | colony-leaf-crate-mastery |
Rapid Drop-Off Doctrine | colony-6b |
Cooldown -10 turns: DEPLOY_RESOURCE_DROP_OFF (?) |